Check me out on LinkedIn

Showing posts with label learning theories. Show all posts
Showing posts with label learning theories. Show all posts

Sunday, January 13, 2019

The Journey to Learn, Unlearn and Relearn

Please view my slideshow on Learning, Unlearning and Relearning



References:

Crockett, L., Jukes, I., & Churches, A. (2011). Literacy is not enough: 21st–century fluencies for the digital age. Thousand Oaks, CA: Corwin.

Edutopia. (2012). David Thornburg on the evolving classroom (Big Thinkers Series) [Video file]. Retrieved from www.edutopia.org/david-thornburg-future-classroom-video

ICT Academy. (2018, April 18). There is a great need for quicker learning, unlearning and relearning | Ram Viswanathan | IBM [Video file]. Retrieved from https://youtu.be/X8KVmlT9Tfw

Owen, S. (2015). Innovative Leadership for Twenty-First Century Skill-Building: The Principal’s Role in Establishing Future-Oriented Teacher and Student Learning Cultures and Practices. International Journal of Educational Organization & Leadership, 22(4), 45-56. Retrieved from Walden Library databases.

Tanan DG. (2013, July 9). Ian Jukes understanding the digital generation [Video file]. Retrieved from http://www.youtube.com/watch?v=5kDt55RTTHo

TedX Talks. (2013, October 27). Learn to unlearn: Navi Radjou at TEDxIsereRiver [Video file]. Retrieved from https://www.youtube.com/watch?v=TyMerf4mCIA

Toffler, A. (1970). Future shock. London: The Bodley Head.

Monday, October 22, 2018

The Journey for Student Interaction

VoiceThread is a great social learning tool for your classroom. Each "thread" or slideshow is a collection of images/video plus voice and text comments. You can create them as part of a lesson and have students leave comments. Or instead, students can create a thread and receive feedback from their peers. Our school is focusing on social-emotional learning, so I made my first VoiceThread about kindness. Check it out. Feel free to sign into VoiceThread with Google and leave your comments. Share your thoughts about possible uses for VoiceThread in your own classroom. https://voicethread.com/share/11584037/


Saturday, October 13, 2018

The Journey to Constructivism through Technology

Constructivists, following the work of Jean Piaget, believe that learning occurs when new information is attached to previous knowledge (Han & Bhattacharya, 2010). Constructionists, like Piaget’s student Seymour Papert, follow this line of thought and then add that learning occurs when students construct artifacts of their learning (Han & Bhattacharya, 2010). According to Orey (Laureate Education, 2015), the two terms are usually considered synonymous. Technology tools can help to achieve learning goals in the constructivist classroom.
A constructivist-based classroom is student-centered and lively. The engagement level is high as students grapple with new information. Students move about the room as needed. The teacher confers with individual students and conducts small group lessons. Students work in partnerships to learn what they need to know to create solutions to open-ended problems. Students rely on analytic rubrics for self-assessment and to determine their next steps (Sulla, 2013). Finally, student create and present artifacts of their learning (Han & Bhattacharya, 2010) for real-world purposes. The students in a constructivist classroom are not the compliant students of the traditional classroom; they are engaged in learning as they assimilate their new knowledge creating new artifacts, according to Orey (Laureate Education, 2015). Constructionism allows learners to build their knowledge while they are making products that they have chosen to create.
Technology provides a myriad of ways students can construct artifacts of their learning. Students can use word processing programs to create presentations and put their ideas in writing. They can track and graph real-world data in a spreadsheet program to test their understanding (Pitler, Hubbell, & Kuhn, 2012). They can easily publish their work to a worldwide audience on the web. Students can build prototypes on 3-D printers and revise their models. Students can create projects using coding programs and share with an online community. They can record a short video to teach others about a math concept. The possibilities for integrating technology in a constructivist environment are endless.
I teach using the Learner-Active, Technology-Infused Classroom approach of Sulla (2013). Students are motivated to learn by a “felt need” (p. 15). Students are empowered to learn because they feel passionate about making a change or helping someone. For example, my students love writing letters to those who have the power to make change. The act of creating an artifact of their learning in conjunction with fulfilling that felt-need is very powerful. Creating artifacts of learning through technology is also supported by the International Society of Technology in Education (2018b) standard three for students. In the LATI classroom, students learn by working on authentic, open-ended problem-based tasks (Sulla, 2013). They use Seesaw to post short pieces describing their creations or explaining a new concept that will be seen by their classmates and families. They create PowerPoint and Sway presentations of their new knowledge. My students are about to embark on a journey to create through coding. It is imperative that students create products that demonstrate and reinforce their learning.
            Mitchel Resnick (2014) believes all levels of education should be more like kindergarten, full of peers, play, passion, and purpose. Resnick’s ideas (2014) show he is a proponent of constructionism. He posits that students should not only receive information from technology but rather, use it to form knowledge (Resnick, 2014), as constructivist also believe. Damyanov and Tsankov (2018) also recommend that students use programs such as Canva to understand and convey information in a visual format. Christa Flores (Twitter, n.d.) posts frequently about the maker-movement and students’ creations for learning. Designing and making artifacts using technology is a standard for educators set by the International Society for Technology in Education (2018a). Supporters abound for constructionism coupled with technology.
            Today’s educators are especially fortunate to have a variety of digital media to put in the hands of their students. Technology tools allow students to form and test their ideas and to share their learning with others. Technology integration in the classroom supports the ideals of constructivism and constructionism by allowing learners to add new learning to their schema and to build models and artifacts of their learning.



References
Damyanov, I., & Tsankov, N. (2018). The role of infographics for the development of skills for cognitive modeling in education. International journal of emerging technologies in learning (IJET), 13(01), 82-91. https://doi-org.ezp.waldenulibrary.org/10.3991/ijet.v13i01.7541
Han, S. & Bhattacharya, K. (2010). Constructionism, Learning by Design, and Project-Based Learning. In Orey, M. (Ed.). Emerging perspectives on learning, teaching, and technology. Retrieved from http://textbookequity.org/Textbooks/Orey_Emergin_Perspectives_Learning.pdf
Twitter. (n.d.). Christa Flores. Retrieved from https://twitter.com/sciteach212
International Society for Technology in Education (ISTE). (2018a). Standards for educators. Retrieved from http://www.iste.org/standards/for-educators
International Society for Technology in Education (ISTE). (2018b). Standards for students. Retrieved from http://www.iste.org/standards/for-students
Laureate Education (Producer). (2015). Constructionist and constructivist learning theories [Video file]. Baltimore, MD: Author. Retrieved from Walden Library.
Pitler, H., Hubbell, E. R., & Kuhn, M. (2012). Using technology with classroom instruction that works (2nd ed.). Alexandria, VA: ASCD.
Resnick, M. (Producer). (2014). Rethinking Learning in the Digital Age [Video file]. Baltimore, MD: Author. Retrieved from https://www.youtube.com/watch?v=IfvgVpQI56I
Sulla, N. (2013). Students taking charge: Inside the learner-active, technology-infused classroom. New York, NY: Routledge.

Sunday, September 23, 2018

The Journey to Understanding Behaviorism in Educational Technology

The behaviorist learning theory has a poor reputation among educators today, but if teachers take the time to understand it better, they will see that it provides a valuable underpinning to what they frequently do to meet the needs of their students. Behaviorism goes far beyond Pavlov (1928) and his salivating dogs. Each learner has a collection of unique experiences, strengths, and weaknesses, and according to Hickey (2014) is a “co-creator of knowledge” (p. 17). Behaviorism, when combined with instructional strategies and today’s technology, can help all students increase knowledge.

Behaviorism is based on operant conditioning, which predominantly uses reinforcement, according to Orey (Laureate Education, 2015). The behaviorist approach favors a single, correct answer for assessment questions (Keramida, 2015). This concept can be applied using technology to provide differentiation for learners at different stages of readiness. In the classroom, when working on telling time, for example, all student can practice by playing an online game. For those needing remediation, the settings are adjusted to half-hour increments, on-level students practice telling time to the minute, and more advanced students work on determining elapsed time. The fifth student standard of the International Society for Technology in Education (ISTE, 2016) is met by the students using digital resources to test their knowledge and to practice skills. The fifth teacher standard (ISTE, 2008) is met when teachers plan for the differing needs their learners present.

Formative assessment, another application of behaviorism, is an important aspect of student-centered learning. Teachers can use technology to create online quizzes to determine student application of knowledge and next steps for teaching. Plickers and Socrative provide data in my classroom on a regular basis. By collecting information to inform instruction, I am meeting the International Society for Technology in Education (ISTE, 2008) Standard seven. Students who do not demonstrate mastery with the correct response are given additional instruction. This follows behaviorism in helping students to produce the desired action.

Asynchronous instruction is another way to use technology using a behaviorist approach of mostly one-way communication from teacher to learner (Hickey, 2014). This week, my students will be taking a virtual field trip to Italy. Rather than presenting the online trip to all students simultaneously, thereby keeping some students waiting while others complete the graphic organizer more slowly, students will take the trip asynchronously. Students can work at their own pace by playing and pausing the screencast as needed. The graphic organizer, an artifact of student learning, can be saved for review by the students at another time, providing another behaviorist use of technology (Laureate Education, 2015).

During our Genius Hour time, we will be applying behaviorist concepts. I will encourage students to learn to code. I will facilitate learning by meeting with students to discuss its real-world applications and assisting when they meet with challenges as they learn from Hour of Code or Khan Academy videos. Tutorials, such as the coding videos offered by Khan Academy (2018), are based on Skinner’s behaviorism model of programmed instruction (Laureate Education, 2015). Today’s online tools use branching theory but are based on Skinner’s programmed instruction (Keramida, 2015). In these instructional modules, students are recognized for their correct answer, or given additional instruction until they produce the desired result.

Behaviorism uses operant conditioning by providing positive reinforcement of the desired response (Laureate Education, 2015). In our class, students use often use the Seesaw app to demonstrate new skills. Teachers can use technology to offer feedback for effort, delivering positive reinforcement, and as well as providing examples of good work for other students (Pitler, Hubble, and Kuhn, 2012).

Today’s teachers use the behaviorist learning theory in many applications of educational technology. Behaviorism is valuable in its application of asynchronous learning, assessment of student knowledge, reinforcement of desired outcomes, and in providing positive feedback for learners.


References:

Hickey, G. (2014). The impact of learning philosophies on technology selection in education. Journal of Learning Design, 7(3), 16-22. Retrieved from the Walden Library databases.

International Society for Technology in Education (ISTE). (2008). Standards for teachers. Retrieved from http://www.iste.org/standards/standards/standards-for-teachers

International Society for Technology in Education (ISTE). (2016). Standards for students. Retrieved from http://www.iste.org/standards/standards/for-students-2016

Keramida, M. (2015, May 28). Behaviorism in instructional design for e-learning: when and how to use. Retrieved from https://elearningindustry.com/behaviorism-in-instructional-design-for-elearning-when-and-how-to-use

Khan Academy. (2018). Learning programming on Khan Academy. Retrieved from https://www.khanacademy.org/computing/computer-programming/programming/intro-to-programming/a/learning-programming-on-khan-academy

Laureate Education (Producer). (2015). Behaviorist learning theory [Video file]. Baltimore, MD: Author.

Pavlov, I. P. (1928). Lectures on conditioned reflexes: Twenty-five years of objective study of the higher nervous activity (behaviour) of animals. New York, NY: Liverwright Publishing Corporation. Retrieved from the Walden Library databases.

Pitler, H., Hubbell, E. R., & Kuhn, M. (2012). Using technology with classroom instruction that works (2nd ed.). Alexandria, VA: ASCD.